🔻 ​
​
the way
SpatialCognition
"by way of"
The Via of a BetaInstance
🔻 ​
Inverted Red Triangle
🔻
Why is it called ?
Etymology of "" ​
Road, Path, Route, through, using, composed of
- Rail
- Ferrata
- duct
- age
- en
- ticum
- tic
- tri
- de
- ob
- in
- de, de
- per, imper
- "shipped a ground carrier"
- "to remove cutting"
- " computer simulation"
- "we got here quickly a shortcut"
- " mandatory rules"
- "by of"
- "connect social media"
- "advancing their interests global partnerships"
- "learn how to plant trees the internet"
- "get notified text"
- "on my "
​
- Via Element
- Vium Attributes
- Vium Method
​
​
Linguistics of Via ​
Preposition ​
{
'Above':[],
'Across': [],
'Along': [],
'At': [],
'Behind': [],
'Below': [],
'Beside': [],
'Between': [],
'Downstream'
'From': [],
'In': [],
'Into': ['Lean into', 'reach into'],
'Near': ['go near'],
'On': ['stand on that'],
'Onto': ['jump onto'],
'Over': ['over there'],
'Through': ['through this chimney'],
'To': ['to the top'],
'Until': ['until the wall angle changes'],
'Up': ['reach up'],
'Upstream': [],
'While': [],
}
Via Questions ​
Where are you going?
How do you get there?
Can I skip that part?
Can this be bypassed?
Via what route?
How are you supposed to get across?
Which way are you gonna use to get up there
- detour
- navigation
Via Scope ​
PieceCover > AreaCover > ViaCurve > ViaPoint
Direction ​
Lean into is a direction which can to attained by many alternative Motons
From a point
Directions is a Sequence ​
GoogleMaps
Directions contains path and direction
Directions signs
Relative to Anchor ​
Anchor = Actor ​
Stage Right, Stage Left
Anchor = Audience ​
House Right, House Right
Upstage, DownStage(closest to Audience)
Anchor = Flow of Water ​
River Right, River Left
Anchor = Cache ​
Front of Piece, Back of Piece
Anchor = Gravity ​
Up, Down
Stage Directions ​
Displacement ​
( Displacement != Distance )
Position ​
Absolute Position ​
Relative Position ​
ðŸ›
DevNotes ​
Moving in a crowd is Via
Via is Trajectory
Via is Time
- There is no matter in Via because it is abstract
- Newton is a kilogram meter per second, per second
- Time is Via. Time can be imaginary position is not
- Moto and Via join on meter
- Moto directly interacts with Eco with Force.
- There should be minimal grip acceleration
- TooLate
Request cache move
SquirrelCache -> PieceCache
Via layer
Via is superimposed onto eco
"Out of the way" Detour
Find the Path of least resistance
Navigate
Surveying
Mapping
Complete a Via
- Solve a ViaProblem
MissedLand is a CoverError
The most inefficient Via exists at the same time as the most efficient Via. You can choose the wrong Via but still be using a valid Via. Possible but not practical.
PertainentNegative
- "You can't put your foot there"
The units of Via are BagUps
Via is close to Surveying
- Trangulation
Via is Superimposed onto Eco.
IsPlanted(Eco{})
- Look to see if an EkoType is planted
Update your Via ​
DevState ​
`TagsToHeaders: False`
PageTags
ViaProbabilitas ​
ViaComposition ​
Eco is decomposed by composing a Via
Compose ViaCurves, ViaSpaces and ViaPoints together to Cover Land
Fit the ViaTypes together
ViaCurves within ViaSpaces
- Walking through a Space between Trees.
- EcoSpace is everywhere, ViaSpace are only the Spaces which are not obstructed.
ViaPoints within ViaCurves
ViaSelection
Cutting through residual is Via
Route start and finish are RouteProblems
- Route Contacts are RouteSolutions
- Givens Assignables are Route and their values are Eco
"Neuro.Vision"
"Neuro.Vision.Find.BackLine"
"Neuro.Vision.Find.FarSide"
"Neuro.Vision.Find.FindFirstBagUp"
"Neuro.Vision.Find.Flag"
"Neuro.Vision.Find.Overview"
"Neuro.Vision.Hidden"
"Neuro.Vision.SeenFromCache"
"Via.Direction"
"Via.Overview"
"Via.ReadLand"
"Via.ViaAnalysis"
"Via.ViaDirection.ViaDownSlope"
"Via.ViaDirection.ViaTraverseSlope"
"Via.ViaDirection.ViaUpSlope"
"Via.ViaError"
"Via.ViaError.Deadwalking"
"Via.ViaError.PinchedArea"
"Via.ViaError.RedundantVia"
"Via.ViaError.TooClose"
"Via.ViaError.TooFar"
"Via.ViaEvent"
"Via.ViaEvent.AreaClosed"
"Via.ViaEvent.CompletionEvent"
"Via.ViaEvent.PositionEvent"
"Via.ViaGrid"
"Via.ViaGrid.ViaHexagonGrid"
"Via.ViaGrid.ViaSquareGrid"
"Via.ViaGrid.ViaTriangleGrid"
"Via.ViaName"
"Via.ViaAttributes.Overview"
"Via.ViaAttributes.ViaAccuracy"
"Via.ViaAttributes.ViaLength"
"Via.ViaAttributes.ViaPermutation"
"Via.ViaAttributes.ViaPrecision"
"Via.ViaAttributes.ViaTreeCount"
"Via.ViaQuestion"
"Via.ViaShape"
"Via.ViaShape.ViaNegativeShape"
"Via.ViaSuperposition"