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🔻 ​

Via Icon

​

the way

SpatialCognition

"by way of"

The Via of a BetaInstance

🔻 ​

Inverted Red Triangle

py
🔻
Why is it called ?

Etymology of "" ​

Road, Path, Route, through, using, composed of

  • Rail
  • Ferrata
  • duct
  • age
  • en
  • ticum
  • tic
  • tri
  • de
  • ob
  • in
  • de, de
  • per, imper
  • "shipped a ground carrier"
  • "to remove cutting"
  • " computer simulation"
  • "we got here quickly a shortcut"
  • " mandatory rules"
  • "by of"
  • "connect social media"
  • "advancing their interests global partnerships"
  • "learn how to plant trees the internet"
  • "get notified text"
  • "on my "

​

  • Via Element
  • Vium Attributes
  • Vium Method

​

​

Linguistics of Via ​

Preposition ​

py
{
    'Above':[], 
    'Across': [], 
    'Along': [], 
    'At': [],
    'Behind': [], 
    'Below': [], 
    'Beside': [], 
    'Between': [],
    'Downstream'
    'From': [],
    'In': [], 
    'Into': ['Lean into', 'reach into'],
    'Near': ['go near'],
    'On': ['stand on that'], 
    'Onto': ['jump onto'], 
    'Over': ['over there'],
    'Through': ['through this chimney'], 
    'To': ['to the top'],
    'Until': ['until the wall angle changes'], 
    'Up': ['reach up'], 
    'Upstream': [],
    'While': [],
}

Via Questions ​

Where are you going?

How do you get there?

Can I skip that part?

Can this be bypassed?

Via what route?

How are you supposed to get across?

Which way are you gonna use to get up there

  • detour
  • navigation

Via Scope ​

PieceCover > AreaCover > ViaCurve > ViaPoint

Direction ​

Lean into is a direction which can to attained by many alternative Motons

From a point

Directions is a Sequence ​

GoogleMaps

Directions contains path and direction

Directions signs

Relative to Anchor ​

Anchor = Actor ​

Stage Right, Stage Left

Anchor = Audience ​

House Right, House Right

Upstage, DownStage(closest to Audience)

Anchor = Flow of Water ​

River Right, River Left

Anchor = Cache ​

Front of Piece, Back of Piece

Anchor = Gravity ​

Up, Down

Stage Directions ​

Displacement ​

( Displacement != Distance )

Position ​

Absolute Position ​

Relative Position ​

🛠

DevNotes ​

  • Moving in a crowd is Via

  • Via is Trajectory

  • Via is Time

    • There is no matter in Via because it is abstract
    • Newton is a kilogram meter per second, per second
    • Time is Via. Time can be imaginary position is not
    • Moto and Via join on meter
    • Moto directly interacts with Eco with Force.
    • There should be minimal grip acceleration
    • TooLate
  • Request cache move

  • SquirrelCache -> PieceCache

  • Via layer

  • Via is superimposed onto eco

  • "Out of the way" Detour

  • Find the Path of least resistance

  • Navigate

  • Surveying

  • Mapping

  • Complete a Via

    • Solve a ViaProblem
  • MissedLand is a CoverError

  • The most inefficient Via exists at the same time as the most efficient Via. You can choose the wrong Via but still be using a valid Via. Possible but not practical.

  • PertainentNegative

    • "You can't put your foot there"
  • The units of Via are BagUps

  • Via is close to Surveying

    • Trangulation
  • Via is Superimposed onto Eco.

  • IsPlanted(Eco{})

    • Look to see if an EkoType is planted

Update your Via ​

DevState ​

py
`TagsToHeaders: False`

PageTags

ViaProbabilitas ​

ViaComposition ​

Eco is decomposed by composing a Via

  • Compose ViaCurves, ViaSpaces and ViaPoints together to Cover Land

  • Fit the ViaTypes together

  • ViaCurves within ViaSpaces

    • Walking through a Space between Trees.
    • EcoSpace is everywhere, ViaSpace are only the Spaces which are not obstructed.
  • ViaPoints within ViaCurves

  • ViaSelection

  • Cutting through residual is Via

  • Route start and finish are RouteProblems

    • Route Contacts are RouteSolutions
    • Givens Assignables are Route and their values are Eco
  • "Neuro.Vision"

  • "Neuro.Vision.Find.BackLine"

  • "Neuro.Vision.Find.FarSide"

  • "Neuro.Vision.Find.FindFirstBagUp"

  • "Neuro.Vision.Find.Flag"

  • "Neuro.Vision.Find.Overview"

  • "Neuro.Vision.Hidden"

  • "Neuro.Vision.SeenFromCache"

  • "Via.Direction"

  • "Via.Overview"

  • "Via.ReadLand"

  • "Via.ViaAnalysis"

  • "Via.ViaDirection.ViaDownSlope"

  • "Via.ViaDirection.ViaTraverseSlope"

  • "Via.ViaDirection.ViaUpSlope"

  • "Via.ViaError"

  • "Via.ViaError.Deadwalking"

  • "Via.ViaError.PinchedArea"

  • "Via.ViaError.RedundantVia"

  • "Via.ViaError.TooClose"

  • "Via.ViaError.TooFar"

  • "Via.ViaEvent"

  • "Via.ViaEvent.AreaClosed"

  • "Via.ViaEvent.CompletionEvent"

  • "Via.ViaEvent.PositionEvent"

  • "Via.ViaGrid"

  • "Via.ViaGrid.ViaHexagonGrid"

  • "Via.ViaGrid.ViaSquareGrid"

  • "Via.ViaGrid.ViaTriangleGrid"

  • "Via.ViaName"

  • "Via.ViaAttributes.Overview"

  • "Via.ViaAttributes.ViaAccuracy"

  • "Via.ViaAttributes.ViaLength"

  • "Via.ViaAttributes.ViaPermutation"

  • "Via.ViaAttributes.ViaPrecision"

  • "Via.ViaAttributes.ViaTreeCount"

  • "Via.ViaQuestion"

  • "Via.ViaShape"

  • "Via.ViaShape.ViaNegativeShape"

  • "Via.ViaSuperposition"