π β
Mental representations of the environment or the objects within it and the mental transformation of the representations
Navigation Cognition and Object Cognition β
Object-focused cognition involves representing the shape and structure of objects and anticipating their appearance after physical or mental transformation, such as rotation, cutting, or folding. Object-focused thinking is closely related to tool invention and tool use and is likely more specific to humans than is navigation
Navigation involves finding the way around the world to gather food and drink, find social partners, avoid dangers, and return home and is prerequisite to survival for all mobile organisms. To find the way requires the representation of the relative locations of environmental features (allocentric framework) and self-motion (inertial navigation) internally and within that framework
Navigation-relevant cognition is the thinking necessary for finding the way in the world.
Allocentric frameworks are the landmarks that provide external reference points for encoding location.
Inertial navigation involves tracking where one is by encoding distance and direction from bodily cues.
Object-focused cognition is the representation of the shape and structure of objects and the ability to manipulate and transform these representations in a variety of ways, such as rotating or folding.
Cognitive maps are representations of an array of objects in an environment using a common framework and allowing for charting detours and shortcuts.
Mental rotation is imagining turning an object in three-dimensional space.
Visual imagery is imagining something that has been perceived, in its absence.
Spatial imagery is imagining objects moving or oneself moving in an environment.
Cognitive graphs are representations of an array of objects in an environment in which local relations are represented as distances and directions if experienced, but there is no common framework allowing for inferences.
Embodied cognition is the theory that thinking does not involve representations but instead involves interior perception-action linkages.
Ontario Curriculum β
Grade 5: Geometric and Spatial Reasoning
In this strand, students analyse the properties of shapes β the elements that define a shape and make it unique β and use these properties to define, compare, and construct shapes and objects, as well as to explore relationships among properties. Students begin with an intuition about their surroundings and the objects in them, and learn to visualize objects from different perspectives. Over time, students develop an increasingly sophisticated understanding of size, shape, location, movement, and change, in both two and three dimensions. They understand and choose appropriate units to estimate, measure, and compare attributes, and they use appropriate tools to make measurements. They apply their understanding of the relationships between shapes and measurement to develop formulas to calculate length, area, volume, and more.
Spacetime β
Einstein Spaghetti
- Visuospatial Ability
- Spatial Visualization
- Mental Rotation
Question β
Where is the cache?
How do I get there?
What is the fastest way there?
π β
How to use Spatial Cognition to enhance your ability to think about Python
How to use the Spatial
Spatialize β
Add spatial cognition to visual information which currently doesn't contain spatial cognition. Added directly or as a metaphoral mnemonic device such as Method of Loci
Characters who Use Spatial Cognition β
DrStrange β
Timestone
Creating Energy Shapes
Sherlock β
Mind Palace β
MethodOfLoci
Blackmailer
Mental Knowledge Graph β
Mental Rehearsal β
Predicting the future while developing a plan
FightScenes
Spatial Mnemonic β
MethodOfLoci β
BigThink: Derren Brown teaches the method of loci β
McGill: An Ancient Memory Technique Still Puzzles Scientists β
VeryWellHealth: Using the Method of Loci for Memorization β
VOX: How I memorized an entire chapter from βMoby Dickβ β
How does Space relate to Beta and to each BetaType? β
π· β
BetaCode Sequence from Top
Indentation
- Nested
- CodeBlock
π β
π» β
π© β
π β
Spatial Practice β
Spatial Location β
Spatial Size β
Spatial Distance β
Spatial Separation β
Spatial Connection β
Spatial Alignment β
Spatial Shape β
Spatial Pattern β
π β
Mental representation of Eko to construct Via
three basic elements of cognitive map based navigation spatial coding, landmark anchoring, and via planning
Manipulate 3D objects β
Manipulate 4D objects β
Dr.Strange Timestone Apple
Isometric View to OrthographicView β
Convert a 3Dimensional view into a 2Dimensional Mental Map or ViaDiagram
OrthographicView β
TopView β
Piece Shape
SideView β
FrontView β
View from road
Spatial Coding β
Landmark Anchoring β
- North
- CacheLocation
- PieceFront
- RockOutcrop
- Mature tree which is uncut.
Via Planning β
ViaPlan vs. ActualVia
β
β
β
Navigation β
Via Search β
Via Aiming β
Wayfinding
Walking β
When to slow down
π
DevNotes β
- https://efa.unisa.edu.au/index.php/2024/03/08/spatial-reasoning/
- https://uttallab.northwestern.edu/about/
DevState β
`TagsToHeaders: False`
- Spatially complex
PageTags
- "Neuro.Alignment"
- "Neuro.Alignment.AlignmentRange"
- "Neuro.Alignment.AlignOn()"
- "Neuro.Alignment.LineExtension"
- "Neuro.Alignment.OptimalAlignment"
- "Neuro.Alignment.Parallel"
- "Neuro.Alignment.Perpendicular"
- "Neuro.Chunking"
- "Neuro.Chunking.Fraction"
- "Neuro.Orientation"
- "Neuro.Orientation.ToCache"
- "Neuro.Orientation.ToCardinalDirection"
- "Neuro.Orientation.ToPieceBack"
- "Neuro.Orientation.ToRoad"
- "Neuro.Orientation.ToTarget"